[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [Dialog] [Delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="32_g6_controltower_street",screenadapt="showall")] [Delay(time=1)] [PlayMusic(intro="$warchaos_intro", key="$warchaos_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [Character(name="avg_npc_419_1#1$1",name2="avg_npc_241",fadetime=0.7,block=true)] [delay(time=1)] [Character(name="avg_npc_419_1#1$1",name2="avg_npc_241",focus=1)] [name="萨卡兹战士"]这些该死的打不完的反抗军!从萨迪恩区一路折腾到这里! [name="萨卡兹战士"]把你们那个又大又猛的铁东西弄出来! [Character(name="avg_npc_419_1#1$1",name2="avg_npc_241",focus=2)] [name="维多利亚士兵"]你是说自行炮?萨卡兹,我们还有许多士兵在前面! [Character(name="avg_npc_419_1#1$1",name2="avg_npc_241",focus=1)] [name="萨卡兹战士"]给他们一个信号。 [Character(name="avg_npc_419_1#1$1",name2="avg_npc_241",focus=2)] [name="维多利亚士兵"]自行炮的攻击范围太大,他们来不及撤退! [Character(name="avg_npc_419_1#1$1",name2="avg_npc_241",focus=1)] [name="萨卡兹战士"]走不掉是他们的事。我们的战士都知道怎么在战场上活命。 [Dialog] [character(fadetime=0.5)] [Delay(time=1)] [PlaySound(key="$d_avg_autocannon", volume=1)] [CameraShake(duration=3, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=5)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character] [Background(image="32_g6_controltower_street",screenadapt="showall")] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=0.5)] [Character(name="avg_npc_411_1#5$1",fadetime=0.7,block=true)] [delay(time=0.7)] [name="可露希尔"]那边——可移动的机械源石炮! [Dialog] [Character] [Delay(time=0.5)] [PlaySound(key="$grenade_launcher_shot", volume=0.4)] [delay(time=1)] [PlaySound(key="$grenade_explosion", volume=0.8)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1)] [Character(name="avg_npc_411_1#4$1")] [name="可露希尔"]这......这都什么玩意儿啊,这根本不是普通炮弹! [name="可露希尔"]卡兹戴尔也有什么我没听说过的高等研究院吗? [name="可露希尔"]在这么短的时间内......曼弗雷德是怎么做到的? [Dialog] [Character(name="avg_npc_411_1#4$1",focus=-1)] [Decision(options="无人机找到操控区域了吗?;集中注意力。", values="1;2")] [Predicate(references="1;2")] [Character(name="avg_npc_411_1#5$1")] [name="可露希尔"]操控区域......操控区域......糟了啊博士,这炮弹附带的源石技艺对我的无人机有干扰。 [Character(name="avg_npc_411_1#4$1")] [name="可露希尔"]我说过了,伦蒂尼姆的系统容易破解,但萨卡兹的巫术很难搞定啊! [Dialog] [Character(fadetime=0)] [name="???"]博士,交给我们吧。 [Dialog] [Character(name="avg_npc_411_1#5$1",name2="avg_4072_ironmn_1#4$1",focus=1)] [name="可露希尔"]哇,费斯特! [Character(name="avg_npc_411_1#5$1",name2="avg_4072_ironmn_1#4$1",focus=2)] [name="费斯特"]按照你说的,我们都准备好了。 [name="费斯特"]工程小组会确保无人机畅行无阻。 [Character(name="avg_npc_411_1#6$1",name2="avg_4072_ironmn_1#4$1",focus=1)] [name="可露希尔"]你有主意了? [Character(name="avg_npc_411_1#6$1",name2="avg_4072_ironmn_1#4$1",focus=2)] [name="费斯特"]可露希尔小姐,这些自行源石炮都是我们工厂组装的。 [Character(name="avg_npc_411_1#6$1",name2="avg_4072_ironmn_1#4$1",focus=1)] [name="可露希尔"]那......你该不会是准备现场拆了它吧? [Character(name="avg_npc_411_1#6$1",name2="avg_4072_ironmn_1#5$1",focus=2)] [name="费斯特"]哈哈,可露希尔小姐,要是我们工程小组都是血魔的话,说不定可以试试。 [Character(name="avg_npc_411_1#6$1",name2="avg_4072_ironmn_1#1$1",focus=2)] [name="费斯特"]不过很可惜,我们大多都只是平平无奇的工匠而已。 [name="费斯特"]我们只是很熟悉这些用自己的双手造出来的东西。 [name="费斯特"]我们知道该怎么瞄准它们的弱点,为真正强大的战友们创造机会。 [Character(name="avg_npc_411_1#6$1",name2="avg_4072_ironmn_1#4$1",focus=2)] [name="费斯特"]说到底,这就是我们工程人员能在战场上发挥的最大作用,不是吗? [Character(name="avg_npc_411_1#6$1",name2="avg_4072_ironmn_1#4$1",focus=1)] [name="可露希尔"]这滑索......你准备爬到它背上去? [Character(name="avg_npc_411_1#6$1",name2="avg_4072_ironmn_1#4$1",focus=2)] [name="费斯特"]只要控制住它的炮口,无人机就能照常工作,没错吧? [Character(name="avg_npc_411_1#12$1",name2="avg_4072_ironmn_1#4$1",focus=1)] [name="可露希尔"]理论上是这样,可这也太冒险了...... [Character(name="avg_npc_411_1#12$1",name2="avg_4072_ironmn_1#2$1",focus=2)] [name="费斯特"]这是我们之间的合作,可露希尔小姐。 [Character(name="avg_npc_411_1#12$1",name2="avg_4072_ironmn_1#4$1",focus=2)] [name="费斯特"]麻烦你和博士帮我们锁定最安全的落点。 [Dialog] [Character(fadetime=0.5)] [delay(time=1)] [Character(name="avg_4072_ironmn_1#1$1",fadetime=1,block=true)] [PlaySound(key="$grenade_explosion",volume=0.7)] [PlaySound(key="$d_avg_explosion", volume=0.7, loop=false, channel="explo",delay=1)] [PlaySound(key="$d_gen_explo_n", volume=0.7, loop=false, channel="explo1",delay=2)] [Character(name="avg_4072_ironmn_1#1$1",fadetime=1.5,block=true)] 炮火声中,费斯特注视着眼前的这片战场。 他看到的不再是凶狠的萨卡兹,而是最熟悉不过的流水线旁的机械。大型机械移动的声响,和他最熟悉的节律也没什么分别。 他会用自己的方式把属于他们的城市夺回来。 [Dialog] [Character(name="avg_4072_ironmn_1#4$1")] [name="费斯特"]呼......我一直很想看看这片战场上空的风景,这不正是个好机会吗? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character] [Background(image="32_g6_controltower_street",screenadapt="showall")] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.5)] [PlaySound(key="$d_avg_autocannon", volume=1)] [CameraShake(xstrength=10, ystrength=10, vibrato=30, randomness=90, block=false, duration=-1)] 巨大的机械缓慢地行走在街道上。 与它庞大的躯干相比,战场上的人们,无论是维多利亚人,还是萨卡兹,都是那么渺小。 它的脚步无人可挡,它的视线能轻易地熔穿街道。 它仿佛是这座钢铁丛林的主宰。 [playsound(key="$d_avg_overheat")] [CameraShake(xstrength=10, ystrength=10, vibrato=30, randomness=90, block=false, duration=0.3)] 可它突然发出一声悲鸣。 在它视野的盲区,十几只钩爪飞了过来,牢牢地嵌在了它最脆弱的脖颈处。 紧跟着,数十个小小的人影顺着滑索攀到了它的背上。 [Dialog] [PlaySound(key="$d_avg_ventilatingduct_climb", volume=1)] [delay(time=4)] [name="费斯特"]博士,我们控制住了! [Dialog] [Decision(options="狙击手,清理附近的敌人!", values="1")] [Predicate(references="1")] [PlaySound(key="$d_gen_transmissionget")] [CharacterCutin(widgetID="1", name="avg_npc_399_1#1$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=0, width=200, block=true)] [name="维多利亚雇佣兵"]明白! [Dialog] [PlaySound(key="$transmission",volume=0.6)] [CharacterCutin(widgetID="1",fadetime=0.5,block=true)] [delay(time=1)] [Dialog] [PlaySound(key="$e_atk_arrow_h", volume=1)] [PlaySound(key="$d_avg_arrow_rain", volume=0.8)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=0.5)] [Character(name="avg_npc_401_1#6$1")] [name="克洛维希娅"]术师们,攻击! [Character(name="avg_4040_rockr_1#10$1")] [name="洛洛"]是! [Dialog] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [PlaySound(key="$firemagic_explosion",volume=0.7)] [PlaySound(key="$p_atk_elecball_n", volume=1, loop=false, channel="matk",delay=0.6)] [PlaySound(key="$b_char_fireharm",delay=0.4,volume=0.5)] [PlaySound(key="$icespread", delay=0.5,volume=1)] [PlaySound(key="$firemagic_explosion", delay=0.8,volume=0.7)] [Blocker(a=1, r=200, g=200, b=200, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="32_g7_controltower",screenadapt="showall")] [delay(time=0.5)] [PlayMusic(key="$returntomist_02_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Character(name="avg_npc_410_1#9$1")] [name="血魔大君"]看看你,女妖,你甚至不愿意让一滴血液近你的身。 [Character(name="avg_npc_650_1#1$1")] [name="Logos"]你操控的每一滴血液中都蕴藏着你的巫术。 [Character(name="avg_npc_410_1#1$1")] [name="血魔大君"]呵呵......女妖的咒术。 [Character(name="avg_npc_410_1#5$1")] [name="血魔大君"]是从什么时候开始,女妖变成你这副死板无趣的模样的? [name="血魔大君"]我还记得,它们过去是如何披着夜色滑翔,一声声地吹响骨哨—— [Character(name="avg_npc_410_1#8$1")] [name="血魔大君"]它们用尖锐又哀伤的声浪哀悼在荒野上迷失的过客,同时却毫不留情地将漆黑的骨爪刺进这些可怜人的后脑。 [name="血魔大君"]女妖,这才是女妖。 [name="血魔大君"]它们从来都是血魔最为欣赏的猎手。我们在战场上并肩作战,以恐惧为武器,收割那些弱小的敌人的性命。 [Character(name="avg_npc_410_1#5$1")] [name="血魔大君"]可如今的女妖们已经迷失。你们把真实的自我囚禁在和那些莱塔尼亚的术师差不多的装束中,老气横秋,装模作样。 [Character(name="avg_npc_650_1#1$1")] [name="Logos"]血魔,真正的迷失者恐怕是你。 [name="Logos"]岁月不容抗拒地冲刷着大地,也塑造着大地上的生命。 [name="Logos"]为何不低头看看你自己?你也早就失去了最初的形貌。 [Character(name="avg_npc_410_1#1$1")] [name="血魔大君"]呵......我又何必在意一副皮囊? [Character(name="avg_npc_650_1#1$1")] [name="Logos"]这副皮囊,却和我的法袍一样,是我们如今行走大地的真实模样。 [name="Logos"]古老王庭的根须早已朽烂,如今的王庭徒具树冠,却依旧不肯坠向地面。 [Character(name="avg_npc_650_1#2$1")] [name="Logos"]多么荒诞......已死之物仍在从本就贫瘠的土地上攫取养分,从而夺去了所有新生的可能。 [Character(name="avg_npc_410_1#9$1")] [name="血魔大君"]这才是你的真实目的吗? [Dialog] [Character] 笑容从血魔的脸上消失了。在他身侧,沸腾的血液安静了一瞬。 [PlaySound(key="$smallearthquake", volume=0.7)] [CameraShake(duration=2.5, xstrength=30, ystrength=30, vibrato=60, randomness=90, fadeout=true, block=false)] 隐隐的震动从地面传来,上层地面随之开始摇晃。 血液。是血液在行军。 [Dialog] [Character(name="avg_npc_394_1#12$1")] [name="阿米娅"]干员们,防御! [Character(name="avg_npc_404_1#8$1")] [name="曼弗雷德"]...... [name="曼弗雷德"]下方战场...... [Dialog] [Character] 他突然意识到自己已在这里停留太久。这座城防军指挥塔的弱点并不只有莱托一个。 当他和血魔的注意都被眼前的“魔王”和旧识吸引时,罗德岛和自救军的人可能正在从另一条路靠近他们想要的情报。 这才是罗德岛的计划,他们并没有把握在指挥塔上迅速击败他和血魔,他们只是想拖延时间。 [Dialog] [Character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"]我必须...... [Character(name="avg_npc_395_1#6$1")] [name="阿斯卡纶"]太迟了。 [Dialog] [Character(name="avg_npc_404_1#2$1")] [delay(time=0.2)] [PlaySound(key="$knifegore")] [Blocker(a=0.7, r=1, g=1, b=1, fadetime=0.1, block=true)] [CameraShake(duration=0.2, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [CameraShake(duration=0.2, ystrength=10, vibrato=12, randomness=90, fadeout=true, block=false)] [Blocker(a=0, fadetime=0.3, block=false)] [PlaySound(key="$swordtsing2", volume=1)] [delay(time=0.2)] [name="曼弗雷德"]...... [Dialog] [Character] 是的,太迟了。他可以用一条胳膊来摆脱阿斯卡纶的纠缠,但真正拦住他的是眼前的血海。 血魔已经被激怒了。他们被一齐困在了这片战场上。 [Dialog] [Character(name="avg_npc_410_1#6$1")] [name="血魔大君"]......女妖。 [name="血魔大君"]你竟想毁去王庭......毁去萨卡兹的传承本身? [Dialog] [stopmusic(fadetime=3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character] [Background(image="bg_black",screenadapt="showall")] [playsound(key="$d_avg_blood")] [delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [PlaySound(key="$d_avg_sea", volume=0.6, loop=true, channel="sea")] [soundvolume(channel="sea",volume=1,fadetime=3)] 铺天盖地的血潮包裹住了整座指挥塔。罗德岛的干员们,城防军的士兵们,即将全部被淹没。 直到一股无形的力量将这血红色的海水分开。 [PlaySound(key="$p_skill_explocar_cast", volume=1)] [PlaySound(key="$b_ui_whoosh", volume=1)] [PlaySound(key="$b_char_tokendead", volume=1,loop=false,channel="1")] [stopsound(channel="1",fadetime=1)] [PlaySound(key="$p_aoe_nmag_h", volume=1,delay=0.4)] [PlaySound(key="$p_field_magloop",channel="2", volume=1)] [Dialog] [Delay(time=2)] [stopsound(channel="2",fadetime=1)] [playMusic(intro="$industv2_intro",key="$industv2_loop", volume=0.4)] [stopSound(channel="sea",fadetime=2)] [delay(time=1)] [Image(image="32_i18", xScale=1.5, yScale=1.5,fadetime=0.7)] [ImageTween(xFrom=-100, yFrom=-150, xTo=-100, yTo=-250, xScaleFrom=1.5, yScaleFrom=1.5, xScaleTo=1.5, yScaleTo=1.5, duration=20, block=false)] [Blocker(a=0.85, r=0, g=0, b=0, fadetime=1, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [name="Logos"]我不为摧毁,只为自救。 [name="Logos"]别再让过于漫长的回忆束缚你自己。从旧日的骄傲中解脱出来吧,萨卡兹古老的王。 [dialog] [Image(image="32_i18",fadetime=1, xScaleFrom=1.7, yScaleFrom=1.7,x=490, y=-120)] [ImageTween(image="32_i18", fadetime=0.5, xScaleFrom=1.7, yScaleFrom=1.7, xScaleTo=1.5, yScaleTo=1.5, xTo=490, yTo=-270, duration=20)] [delay(time=1)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [Image(image="32_i18",fadetime=1, xScaleFrom=1.7, yScaleFrom=1.7,x=-450, y=200)] [ImageTween(image="32_i18", fadetime=0.5, xScaleFrom=1.7, yScaleFrom=1.7, xScaleTo=1.7, yScaleTo=1.7, xTo=-350, yTo=250, duration=10)] [PlaySound(key="$d_avg_magicwrite", volume=0.6,loop=true,channel="eisyou")] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=0.9, r=255,g=255, b=255, fadetime=0.5, block=true)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0.5, block=true)] [Image(image="32_i18",fadetime=1, xScaleFrom=1.7, yScaleFrom=1.7,x=-550, y=300)] [ImageTween(image="32_i18", fadetime=0.5, xScaleFrom=1.7, yScaleFrom=1.7, xScaleTo=1.7, yScaleTo=1.7, xTo=-450, yTo=300, duration=20)] [delay(time=2)] [Image(image="32_i18", fadetime=2, xScale=1.5, yScale=1.5, x=200, y=-100)] [ImageTween(image="32_i18", fadetime=0.5, xScaleFrom=1.5, yScaleFrom=1.5, xScaleTo=1.5, yScaleTo=1.5, xTo=220, yTo=-100,duration=5)] [soundvolume(channel="eisyou",volume=0.4,fadetime=2)] [name="Logos"]萨卡兹已经改变。萨卡兹必须改变。 [dialog] [Image(image="32_i18",fadetime=1, xScaleFrom=1.7, yScaleFrom=1.7,x=700, y=360)] [ImageTween(image="32_i18", fadetime=0.5, xScaleFrom=1.7, yScaleFrom=1.7, xScaleTo=1.6, yScaleTo=1.6, xTo=600, yTo=200, duration=10)] [soundvolume(channel="eisyou",volume=1,fadetime=2)] [delay(time=1)] 骨笔之下,一圈又一圈金色的咒文正在自动书写。 [dialog] [Image(image="32_i18",fadetime=1, xScaleFrom=1.7, yScaleFrom=1.7,x=-700, y=-360)] [ImageTween(image="32_i18", fadetime=0.5, xScaleFrom=1.7, yScaleFrom=1.7, xScaleTo=1.6, yScaleTo=1.6, xTo=-600, yTo=-280, duration=10)] [delay(time=1)] 血液因主人的愤怒而咆哮着,从地面,从墙上,从头顶扑过来,却都无法靠近年轻的女妖,以及被他护在身后的所有人。 [dialog] [soundvolume(channel="eisyou",volume=0.2,fadetime=2)] [Image(image="32_i18", fadetime=2, xScale=1.5, yScale=1.5, x=200, y=-100)] [delay(time=2)] [dialog] [ImageTween(xScaleTo=0.8, yScaleTo=0.8, duration=5, xTo=0, yTo=0, ease="InOutQuint", block=false)] [delay(time=2)] [stopsound(fadetime=3,channel="eisyou")] 只因咒术之王已在异邦的高塔上划定了规则。 [dialog] [delay(time=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=205, g=205, b=205, fadetime=2, block=true)] [musicvolume(volume=0.2, fadetime=1)] [image] [Character] [delay(time=1)] [Background(image="32_g6_controltower_street",screenadapt="showall")] [Blocker(a=0, r=255, g=255, b=255, fadetime=2, block=true)] [Delay(time=1)] [musicvolume(volume=0.4, fadetime=1)] [Character(name="avg_npc_411_1#5$1")] [name="可露希尔"]博士,指挥塔...... [Dialog] [Character(name="avg_npc_411_1#5$1",focus=-1)] [Decision(options="战况很激烈。;我相信阿米娅、Logos还有阿斯卡纶。", values="1;2")] [Predicate(references="1;2")] [Character(name="avg_npc_411_1#5$1")] [name="可露希尔"]呼......他们真的拖住了那可怕的家伙...... [Character(name="avg_npc_411_1#1$1")] [name="可露希尔"]博士,无人机成功抵达操控区域。 [name="可露希尔"]现在开始骇入...... [Dialog] [Character(name="avg_npc_411_1#1$1",focus=-1)] [Decision(options="预计需要多久?;请告诉我还需要多少时间。", values="1;2")] [Predicate(references="1;2")] [Character(name="avg_npc_411_1#11$1")] [name="可露希尔"]半个小时......不,二十分钟。 [Character(name="avg_npc_411_1#4$1")] [name="可露希尔"]博士,我知道阿米娅他们还有自救军的各位都很不容易......相信我,我恨不得自己能多长几只手! [Dialog] [Character] [Delay(time=0.2)] [PlaySound(key="$d_avg_autocannon", volume=1)] [CameraShake(duration=3, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=true)] [Delay(time=1)] 巨大的机械再度发出一声吼叫。 原本静止的炮口重新转动起来。 [Dialog] [Character(name="avg_4040_rockr_1#10$1",name2="avg_npc_401_1#6$1",focus=2)] [name="克洛维希娅"]怎么回事? [Character(name="avg_4040_rockr_1#10$1",name2="avg_npc_401_1#6$1",focus=1)] [name="洛洛"]自行炮顶上的战士们被攻击了! [Character(name="avg_npc_398_1#1$1")] [multiline(name="自救军战士")]有敌人在远处...... [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [playsound(key="$e_atk_magic_n", volume=1)] [playsound(key="$e_atk_magic_m", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=false)] [Delay(time=0.7)] [characteraction(name="middle", type="shake", power=40, times=40, fadetime=0.3, block=false)] [multiline(name="自救军战士")]呃! [Dialog] [PlaySound(key="$bodyfalldown2", volume=1)] [characteraction(name="middle", type="move", ypos=-50, fadetime=1,block=true)] [Character(fadetime=0.5)] [delay(time=1)] [Character(name="avg_4040_rockr_1#3$1",name2="avg_npc_401_1#6$1",focus=1)] [name="洛洛"]......是萨卡兹! [Dialog] [character(fadetime=0)] [Character(name="avg_npc_425_1#1$1",name2="avg_npc_425_1#1$1",fadetime=1,block=true)] [delay(time=1)] [name="赦罪师直属卫兵"]—— [Dialog] [Character(name="avg_4040_rockr_1#10$1",name2="avg_npc_401_1#6$1",focus=-1)] [name="自救军战士"]这群萨卡兹用的不知道是什么法术! [name="自救军战士"]突然就......喘不过气......我...... [Character(name="avg_4040_rockr_1#10$1",name2="avg_npc_401_1#6$1",focus=2)] [name="克洛维希娅"]......是赦罪师的巫术。这些萨卡兹是赦罪师的卫兵。 [name="克洛维希娅"]医疗法术也来不及挽救被这样的巫术急速消耗的生命。 [name="克洛维希娅"]让费斯特带着战士们撤离自行炮附近。 [Character(name="avg_4040_rockr_1#4$1",name2="avg_npc_401_1#6$1",focus=1)] [name="洛洛"]可是这样的话,这武器又会失去控制。 [Character(name="avg_4040_rockr_1#4$1",name2="avg_npc_401_1#8$1",focus=2)] [name="克洛维希娅"]战士们的生命是非常珍贵的。 [Character(name="avg_4040_rockr_1#4$1",name2="avg_npc_401_1#1$1",focus=2)] [name="克洛维希娅"]失控的武器......我会去摧毁。 [Dialog] [Character] [Delay(time=0.2)] [PlaySound(key="$d_avg_magic_4")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1)] [Character(name="avg_npc_398_1#1$1")] [name="自救军战士"]呼......呼......指挥官,我舒服多了...... [Character(name="avg_4040_rockr_1#5$1",name2="avg_npc_401_1#6$1",focus=2)] [name="克洛维希娅"]...... [Character(name="avg_4040_rockr_1#5$1",name2="avg_npc_401_1#6$1",focus=1)] [name="洛洛"]指挥官,这是您......您的法术? [Character(name="avg_4040_rockr_1#5$1",name2="avg_npc_401_1#6$1",focus=2)] [name="克洛维希娅"]......不是。 [Character(name="avg_4040_rockr_1#5$1",name2="avg_npc_401_1#8$1",focus=2)] [name="克洛维希娅"]这光辉......是流动的。 [Character(name="avg_4040_rockr_1#5$1",name2="avg_npc_401_1#1$1",focus=2)] [name="克洛维希娅"]比起我的......嗯,它更有温度。 [Character(name="avg_npc_398_1#1$1")] [name="自救军战士"]快、快看!那个突然出现在赦罪师卫兵身后的人是谁? [name="自救军战士"]白色的角,黑色的长袍,那也是......赦罪师? [name="自救军战士"]那个赦罪师在......跟其他萨卡兹作战! [Character(name="avg_npc_411_1#5$1")] [name="可露希尔"]博士,那是——那是闪灵! [name="可露希尔"]是你叫闪灵来的吗? [Dialog] [Character(name="avg_npc_411_1#5$1",focus=-1)] [Decision(options="凯尔希与她保持着联系。;她的行动出于她自身的意志。", values="1;2")] [Predicate(references="1;2")] [Character(name="avg_npc_411_1#5$1")] [name="可露希尔"]虽然早就知道闪灵很厉害,但这还是我第一次见到她在战场上的样子。 [name="可露希尔"]怎么说呢,很......很...... [Character(name="avg_npc_411_1#1$1")] [name="可露希尔"]我可能明白她为什么不那么愿意战斗了。 [Dialog] [character(fadetime=0)] [Character(name="char_147_shining_1",fadetime=1,block=true)] [delay(time=1)] [name="闪灵"]...... [Character(name="avg_npc_425_1#1$1")] [name="赦罪师直属卫兵"]......赦罪师大人。 [name="赦罪师直属卫兵"]您还是来到了这片战场上。您又一次违背了首领的意志。 [Character(name="char_147_shining_1")] [name="闪灵"]假如我的行动依旧要受他辖制,那我的离开岂不是失去了意义? [Character(name="avg_npc_425_1#1$1")] [name="赦罪师直属卫兵"]您就这么痛恨首领? [Character(name="char_147_shining_1")] [name="闪灵"]...... [name="闪灵"]不。 [name="闪灵"]我痛恨的从来不是他。我痛恨的是我自己。 [Dialog] [Character(fadetime=0.3)] [delay(time=0.5)] [Blocker(a=1, r=1, g=1, b=1, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [Blocker(a=0, fadetime=1.5, block=false)] [CameraShake(duration=0.3, xstrength=10, ystrength=12, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=1)] [Dialog] [PlaySound(key="$d_avg_maskbreakk", volume=0.7)] [delay(time=1)] 卫兵脸上的面具裂开了,赦罪师的剑鞘上倒映着他倒下之前的表情。 闪灵注视着对方,眼神既平静又悲哀。 又一次,生灵的火闪动的最后一个刹那——永远地留在了她的剑上。 [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="32_g7_controltower",screenadapt="showall")] [delay(time=1)] [PlayMusic(intro="$tense_intro", key="$tense_loop",volume=0.4)] [Blocker(a=0.1, r=0.8, g=0.1, b=0.1, fadetime=2, block=true)] [Delay(time=0.5)] [PlaySound(key="$d_avg_spiritwhoosh", volume=0.6)] [Blocker(a=0, r=1, g=0, b=0, fadetime=2, block=true)] [delay(time=1.5)] 血雾在咒术的力量下迅速地蒸发。 [Dialog] [CameraShake(duration=2, xstrength=10, ystrength=8, vibrato=20, randomness=90, fadeout=true, block=false)] [PlaySound(key="$p_skill_spiritexplo", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=1, g=1, b=1, fadetime=0.4, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=1, g=1, b=1, fadetime=0.5, block=true)] [delay(time=0.5)] 而在那一道道被咒术撕扯出来的裂隙中,无数黑色的能量束穿刺而出。 笼罩着指挥塔的血潮终于退去了些许。 [Dialog] [Character(name="avg_npc_410_1#9$1")] [name="血魔大君"]......呵。 [name="血魔大君"]你的剑......还不错。 [Character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"]大君,我们该速战速决。 [Character(name="avg_npc_410_1#6$1")] [name="血魔大君"]别干扰我。 [Dialog] [playsound(key="$d_avg_blood")] [Blocker(a=0.1, r=1, g=0, b=0, fadetime=0.2, block=true)] [Blocker(a=0, r=1, g=0, b=0, fadetime=0.6, block=true)] [delay(time=0.5)] [Dialog] [Character(name="avg_npc_404_1#2$1")] [PlaySound(key="$d_avg_runstop")] [CameraShake(duration=0.3, xstrength=5, ystrength=8, vibrato=30, randomness=90, fadeout=true, block=false)] 鲜血咆哮着将曼弗雷德逼退了几步。 [Dialog] [PlaySound(key="$knifegore")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.7, r=1, g=1, b=1, fadetime=0.1, block=true)] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.4, block=true)] [delay(time=0.5)] 阿斯卡纶的袖剑如影随形,他知道对方不会让自己轻易脱身。 [Dialog] [Character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"]...... [Dialog] [Character(name="avg_npc_404_1#2$1")] [delay(time=1)] [PlaySound(key="$e_atk_circleatk_h", volume=0.6)] [Blocker(a=0.7, r=0.95, g=0.2, b=0.2, fadetime=0.1, block=true)] [PlaySound(key="$e_atk_circleatk_n")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.2, block=true)] [PlaySound(key="$p_aoe_nmag_h")] [delay(time=1.5)] [Dialog] [character] 赤色雷光在指挥塔上方的云层一闪而过。 [Dialog] [Character(name="avg_npc_395_1#4$1")] [name="阿斯卡纶"]这是......提卡兹之根。 [Character(name="avg_npc_404_1#6$1")] [name="曼弗雷德"]你当然认得它,就像我认得你的袖剑一样。 [Character(name="avg_npc_395_1#6$1")] [name="阿斯卡纶"]......信号。你在通知他。 [name="阿斯卡纶"]阿米娅,我们没有多少时间了。 [character(name="avg_npc_394_1#19$1")] [name="阿米娅"]嗯,只要带走莱托...... [Dialog] [CameraShake(duration=0.5, xstrength=15, ystrength=15, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.2, r=1, g=0, b=0, fadetime=0.2, block=true)] [playsound(key="$d_avg_blood")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.4, block=true)] [delay(time=0.2)] [character(name="avg_npc_394_1#12$1")] [name="阿米娅"]唔——! [Character(name="avg_npc_650_1#1$1")] [name="Logos"]小心防御。血魔的力量远不止于此。 [Character(name="avg_npc_410_1#1$1")] [name="血魔大君"]呵......又浪费了很多血。 [Dialog] [character] 刚才的战斗远远无法让血魔尽兴。 他看向躲在一旁的维多利亚士兵们。 [Dialog] [Character(name="avg_npc_649_1#3$1",name2="avg_npc_410_1#1$1",focus=1)] [name="莱托中校"]唔......!你......不能...... [Character(name="avg_npc_649_1#3$1",name2="avg_npc_410_1#1$1",focus=2)] [name="血魔大君"]没有关系的,莱托。很快就连你的命都不必留下了。 [Character(name="avg_npc_408_1#1$1")] [name="维多利亚士兵"]中校......中校! [Dialog] [PlaySound(key="$d_avg_tear", volume=0.7)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="维多利亚士兵"]唔啊——! [Dialog] [Character] 士兵们无法再言语。 他们跌跌撞撞地走到血魔身前,一股又一股血液正从他们脊柱的位置喷出来,取代了他们的手和脚,替他们听从命令,迅速地行进。 他们受到了血魔大君的赐福。 [Dialog] [Character(name="avg_npc_395_1#3$1")] [name="阿斯卡纶"]...... [Dialog] [PlaySound(key="$knifegore", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.04, block=true)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [PlaySound(key="$d_avg_knife", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.04, block=true)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.7, block=true)] [delay(time=1)] [Character(name="avg_npc_410_1#8$1")] [name="血魔大君"]动手吧,尽情地动手。 [name="血魔大君"]血液不会因为生命的消逝而干涸,只会随着你徒劳的动作而更快地奔涌。 [stopmusic(fadetime=2)] [Character(name="avg_npc_649_1#6$1")] [name="莱托中校"]...... [Dialog] [character(fadetime=0.5)] [delay(time=1)] [PlayMusic(intro="$drift_intro", key="$drift_loop",volume=0.4)] 他的士兵们不再听从他的命令。 他看着他们前进,前进,直至走到天台边缘。 萨卡兹们的战斗几乎快要摧毁这座塔。他们的眼睛里都没有这些处于生死之间的普通士兵。 士兵们大多数是维多利亚人,和他出身不同,他们甚至直到此刻都不知道他出于什么目的与萨卡兹做了什么交易。 他们只是跟着他走到这里,跟着他走向悬崖。 [Dialog] [Character(name="avg_npc_649_1#6$1")] [name="莱托中校"]呼...... [Dialog] [character] 他知道自己不该动的。只要他躲在后面,血魔和曼弗雷德就不会急着杀死他。 可他还是想要抓住那些快要下坠的士兵。 [Dialog] [Character(name="avg_npc_649_1#5$1",name2="char_empty",focus=1)] [name="莱托中校"]唔呃...... [Dialog] [Character(name="avg_npc_649_1#5$1",name2="char_empty")] [delay(time=0.5)] [CameraShake(duration=4, xstrength=10, ystrength=8, vibrato=20, randomness=90, fadeout=true, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.2, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [PlaySound(key="$p_skill_spiritexplo", volume=1)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=1, g=1, b=1, fadetime=0.4, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=1, g=1, b=1, fadetime=0.5, block=true)] [CameraShake(duration=1, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [name="莱托中校"]黑色......能量束......哈...... [Character(name="avg_npc_649_1#5$1",name2="avg_npc_394_1#2$1",fadetime=0.5,block=true)] [delay(time=1)] [Character(name="avg_npc_649_1#5$1",name2="avg_npc_394_1#2$1",focus=2)] [name="阿米娅"]......莱托中校。 [name="阿米娅"]从你的眼睛里......我感受到了痛苦。 [name="阿米娅"]你认为自己是高卢人。你爱着那个已经逝去的庞大幻影,想要拼命抓住它,把它带回来。 [name="阿米娅"]可是...... [Character(name="avg_npc_649_1#5$1",name2="avg_npc_394_1#11$1",focus=2)] [name="阿米娅"]你真的相信萨卡兹许下的诺言吗?你真的相信......重建高卢的梦想能够实现吗? [Character(name="avg_npc_649_1#6$1",name2="avg_npc_394_1#11$1",focus=1)] [name="莱托中校"]...... [Character(name="avg_npc_649_1#6$1",name2="avg_npc_394_1#11$1",focus=2)] [name="阿米娅"]你很恐惧,中校。 [name="阿米娅"]你假装自己仍有希望......只是因为你不愿意面对自己想要逃避战争的懦弱。 [name="阿米娅"]你逼迫自己相信,这一切牺牲与付出都是为了高卢。 [name="阿米娅"]可是你......忘不了那些受你欺骗、被你引向死亡的士兵的眼神。 [Character(name="avg_npc_649_1#5$1",name2="avg_npc_394_1#11$1",focus=1)] [name="莱托中校"]你是......他们口中那个......幼小的魔王。 [Character(name="avg_npc_649_1#5$1",name2="avg_npc_394_1#17$1",focus=2)] [name="阿米娅"]......嗯。 [Character(name="avg_npc_649_1#5$1",name2="avg_npc_394_1#17$1",focus=1)] [name="莱托中校"]我是你的敌人。 [Character(name="avg_npc_649_1#5$1",name2="avg_npc_394_1#17$1",focus=2)] [name="阿米娅"]是的。 [Character(name="avg_npc_649_1#6$1",name2="avg_npc_394_1#17$1",focus=1)] [name="莱托中校"]可你现在......拉住了我。你不想看见我就这样死去。 [multiline(name="莱托中校")]他们叫你魔王,而我看见的...... [multiline(name="莱托中校")]只是一个温柔的孩子啊。 [Character(name="avg_npc_649_1#6$1",name2="avg_npc_394_1#7$1",focus=2)] [name="阿米娅"]...... [Character(name="avg_npc_394_1#11$1")] [CameraShake(duration=0.2, xstrength=15, ystrength=15, vibrato=20, randomness=70, fadeout=true, block=false)] [name="阿米娅"]唔——! [Dialog] [character(fadetime=1)] [stopmusic(fadetime=1)] [delay(time=1)] [playMusic(intro="$ghosthunter_intro", key="$ghosthunter_loop", volume=0.4)] 剧烈的痛苦突然攫住了她。 并不是眼前的黎博利做了什么,也并非来自血魔和曼弗雷德的源石技艺。 因为这根本就不是攻击。 阿米娅,阿米娅。 有一个声音正在呼唤她,轻柔得就像雪白的刚刚晒过的羽被。 阿米娅猛地抬起头。 头顶的天空砸向她,浓厚的阴云向她涌过来,从头到脚吞没了她。 ......宛如一个紧到窒息的拥抱。 [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Background(image="32_g6_controltower_street",screenadapt="showall")] [delay(time=1)] [PlayMusic(intro="$escape_intro", key="$escape_loop",volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [Character(name="avg_npc_411_1#8$1",name2="avg_4072_ironmn_1#4$1",focus=2)] [name="费斯特"]博士,指挥官,我们重新控制住了自行炮! [Character(name="avg_npc_411_1#1$1",name2="avg_4072_ironmn_1#4$1",focus=1)] [name="可露希尔"]十分钟......再给我十分钟,我就能全部搞定了。 [Character(name="avg_npc_411_1#7$1",name2="avg_4072_ironmn_1#4$1",focus=1)] [name="可露希尔"]呼......博士,这几天以来第一次,我觉得我们搞不好真的能赢。 [Character(name="avg_npc_411_1#7$1",name2="avg_4072_ironmn_1#8$1",focus=2)] [name="费斯特"]......可露希尔小姐。 [Character(name="avg_npc_411_1#7$1",name2="avg_4072_ironmn_1#8$1",focus=1)] [name="可露希尔"]怎么啦? [Character(name="avg_npc_411_1#7$1",name2="avg_4072_ironmn_1#8$1",focus=2)] [name="费斯特"]我真希望你没说刚刚那句话。 [Character(name="avg_npc_411_1#5$1",name2="avg_4072_ironmn_1#8$1",focus=1)] [name="可露希尔"]你是怀疑我说出来了就会......就会......哇哇哇博士,什么情况,我的侦察无人机一下子就全部开始疯狂发出警报了! [Dialog] [Character(name="avg_npc_411_1#5$1",name2="avg_4072_ironmn_1#8$1",focus=-1)] [Decision(options="......", values="1")] [Predicate(references="1")] [Character(name="avg_npc_411_1#5$1",name2="avg_4072_ironmn_1#8$1",focus=1)] [name="可露希尔"]你不要不说话啊,你不说话我真的很怕! [name="可露希尔"]等等,那是—— [Dialog] [Character] [delay(time=0.3)] [PlaySound(key="$Mon3tr_n")] [Character(name="npc_10002",fadetime=1,block=true)] [delay(time=1)] [name="Mon3tr"](警告的低鸣) [Dialog] [character] [Decision(options="凯尔希。;凯尔希回来了。", values="1;2")] [Predicate(references="1;2")] [Character(name="avg_npc_411_1#5$1",name2="avg_4072_ironmn_1#7$1",focus=2)] [name="费斯特"]...... [Character(name="avg_npc_411_1#5$1",name2="avg_4072_ironmn_1#7$1",focus=1)] [name="可露希尔"]凯尔希不是在帮我们拖延......呃...... [name="可露希尔"]博士,你该不会是想说......食腐者的大军提前回来了? [Character(name="avg_npc_411_1#11$1",name2="avg_4072_ironmn_1#7$1",focus=1)] [name="可露希尔"]...... [Dialog] [character(fadetime=0.5)] [delay(time=1.5)] [PlaySound(key="$d_avg_soldiersstep", volume=0.4)] [CameraShake(duration=10, xstrength=5, ystrength=5, vibrato=30, randomness=90, fadeout=true, block=false)] 他们的行进也许并不会发出声音。否则的话,不会没有人注意到他们早已穿过了城墙,跨过了半座城市。 这脚步声只是一种信号,通过震颤的地面,抵达战场上每一个人的心脏。 目所能及的每一条街道上都站满了萨卡兹的战士。 头顶云层垂下的阴影并不能笼罩他们,因为他们就是阴影本身。他们正笼罩着大地。 [Dialog] [stopmusic(fadetime=3)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [Character] [Image]